Here Geoff shows you how to package UVs for use in photoshop exporting.
In this video, we will show you how to use reference images (View->Configure or Shift+V) to scale the size of cube primitives in Cinema 4D. This is useful if you need your reference image to be larger or smaller than the default size.
This is a tutorial about how to create the basic form of the body by using symmetry. In Cinema 4d Using a cube primitive to create the basic form of the body of the packaging. Creating the cube with the proper amount of segments then taking advantage of them to move the edges where we need and ad...
Using a plane primitive to create the basic form of the handle. Using a mixture of loop cut and extrude to create the form we need. Once the form is finalized, adding symmetry to mirror and weld the model.