When packing UVs sometimes you want the ability to control a texture on your model by hand so you can see the scale of all of your UV islands in relation to each other if you have many UV islands populating the 0,1 space.
Creation of a simple standard C4D material with the supplied UV texture so we can control the tiling on the fly.
To see the texture clearly we will change the texture preview size. In the material under Viewport->Texture Preview Size
Now that our UVs are finalized and our material applied, we will pack them in a way that will make texturing easy while moving some UVs that don't need specific placement out of the way.
During this step, we will check for the consistency of scale across our UVs and address this where we see fi...
Finally, the UVs are filled with color and completed by baking in all the UV work done to date. The careful work in this stage will ensure the easy application of materials and textures.
After showing you the tools, concepts, and techniques Geoff uses to create the intricate models he uses, he delivers his final thoughts on modeling.