In this section a look at the resources we have to work with for the assignment and how they will be used. Cover what products we will be making (show an example image of the final product) and the goal by the end of the series.
Breakdown of how to create a bottle using poly modeling techniques. Covering rough forms, refinement, subdivision loops, UV unwrapping, UV placement that is optimal for textures/materials.
Starting with Sphere Hexahedron, deleting half, and scaling it flat. Using extrude to build the height of the bottle, bevel to add radiuses, and loop cut where geometry is needed. Taking the loops that were cut and scaling them down to match the profile of the reference that we set up.
Using the extrude tool to add thickness (.049in) to the bottle to make it physically correct. Touch on the ability to use Cloth Surface as an option.