Unwrapping the bottle using projection mapping and pelt unwrapping to minimize distortion. Explaining the thought process as I go. Will show use of C4D built-in UV texture
Packing our unwrapped UVs in a way that makes texturing easy and moving parts that don't require specific texture maps out of the way.
Filling UVs with color, baking, and exporting the UV texture for Photoshop
Reload our reference image that is in the viewport for one that has the cap on it. Creating the first cap segment out of a plane using line cut to form the details we need. We will put a subdivision surface on it to test its smoothed form and ok it before going through the process to make the ful...