Dustin begins framing his camera within Cinema 4D. Using the measurements taken during the shoot the digital camera within C4D is given the exact same positioning. Once set right, a protect tag is applied to the digital camera to prevent its accidental movement. After the camera is set, Dustin starts manipulating the 3D in order to compose what will be the final image.
Using photoshop, Dustin begins dissecting the lighting on the model to show how the scene will need to be lit in Cinema 4D. Dustin breaks down the considerations in building your lighting scenario for the composite environment.
Here Dustin pulls an audible, changing directions to in the crop. Dustin’s experience shows here in understanding that the images weren’t meshing well and looking for answers as to why. This section is called reverse cropping because Dustin shows how in typical images cropping is more permanent b...
Using various render passes, Dustin begins tweaking the lighting in the scene. This not only includes adjusting light and shadows but also moving the levels in values. With files, this heavy, Dustin shows how using the render region is a good idea to be able to check on details within the image w...