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Creating the Enviroment

The Air Dusty | Complete Build • 32m

Up Next in The Air Dusty | Complete Build

  • Camera & Lighting

    Here Dustin continues to build the scene for the Air Dusty Commerical Ad by working on the camera placement and lighting for the images.

  • Adding Materials To The Environment

    Grunge maps, displacement nodes, transform nodes, multiply inputs - these features are just a few of the Octane node editor features used to breathe life into the CGI environment as materials are added to the circuit boards the shoes are resting on.

  • Tactical Pause

    Dustin uses this opportunity to give the images a once over to examine all the details involved before rendering the final images that he will bring to photoshop for the post-processing.