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Intro to Chapter Welcome

The Air Dusty | Complete Build • 8m 47s

Up Next in The Air Dusty | Complete Build

  • Creating the Enviroment

    Using basic cubes, spherical fields, and displacement maps Dustin creates a unique environment for the shoes to rest in.

  • Camera & Lighting

    Here Dustin continues to build the scene for the Air Dusty Commerical Ad by working on the camera placement and lighting for the images.

  • Adding Materials To The Environment

    Grunge maps, displacement nodes, transform nodes, multiply inputs - these features are just a few of the Octane node editor features used to breathe life into the CGI environment as materials are added to the circuit boards the shoes are resting on.