In this video, Dustin works with both seamless and UV-mapped textures to create a good mix of the two. He uses both to combine product-specific details while having the ability to have full control over material properties.
Developing the fabrics on the shoe and matching materials to create realism. Using the node editor Dustin makes several adaptations to the materials to make the surface believable. Using reference files Dustin really gets into the in and outs of a fabric material that is semi-reflective.
Manipu...
Continuing in materials for the shoes, Dustin tackles the stitching, and back wrap of the shoe - finding ways to balance the appearance of the various leather materials to resemble their real-world counterparts. All the dedication to details in each independent fabric brings together the realism ...
Continuing in materials for the shoes, Dustin tackles the stitching, and back wrap of the shoe - finding ways to balance the appearance of the various leather materials to resemble their real-world counterparts. All the dedication to details in each independent fabric brings together the realism ...