Every 3D project begins with a model, the scaffolding, the foundation of the build. Here Geoff Devries, the modeler of the room, walks us through his thought process in building out the Oscar inspired room.
In the 3D environment, this begins with breaking down the model to check for waves, artifacting, and other visual imperfections.
At this phase Dustin starts to build out the studio by considering the lighting. There are a number of factors from the environment which will impact the model, Dustin starts to break down his thought process for approaching these factors.
Dustin walks you through his thought process on creating a beautifully composed product shot for the 3D studio. Making creative decisions along the way to bring that ultimate shot to life.