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In this tutorial, Dustin Valkema walks us through how to create a realistic-looking glass beverage and carrier in Cinema 4D and Redshift. This tutorial is the perfect companion to the Intro To Modeling tutorial with Geoff DeVries as we're bringing both projects together to create one awesome product. Covering everything from subtle imperfections, logo placement, stacking materials, product lighting, rendering, and post-production, Dustin shows us the entire process in this project-based tutorial.
We're using Redshift inside Cinema 4D for its speed and flexibility during the material creation process and rendering. We'll dive into mixing various materials and texture maps together while previewing our changes easily. While we're using Redshift, the fundamentals of our project will carry over quite well in Octane Render.
By the end of this tutorial, you'll have a great grasp of what it takes to create awesome beverage work and gain the confidence needed to start with your own projects. You'll be introduced to various ways of thinking and problem solving as Dustin navigates this project from start to finish.
In this video, we'll be setting up our base render settings for the project. This is a good place to start to ensure we're seeing our full resolution, and getting accurate previews while we render later in the project.
It's time to place our Redshift camera in the scene and build any small props that we may want to use for compositional pieces. Often times with products, these can be simple primitives. We'll experiment with this here.
For a CGI project to be perfect, it has to have imperfections, just like something from the real world would have. In this video, Dustin will work on building some dents and bends into the box carrier.