The Complete Product Build | Commercial Mouse

The Complete Product Build | Commercial Mouse

In part 2 we begin to pick up the pace from Intro to Cinema 4D part 1 and Octane render engine in this 6-hour creative build of a commercial product. We recommend you start with part 1 before starting this section unless you are a very experienced 3d CGI artist.

The Complete Product Build | Commercial Mouse

12 Videos

  • Intro To Spline Basics Preview

  • Welcome To The Full Build

    By now you’re on your way to creating awesome artwork in 3D! This will be a lesson in taking a model, provided by another artist or maybe from a client and carrying that model into a completed, deliverable state.

  • Examination Of The Model

    As with anything that is about to get photographed we have started with an examination of the subject matter. In the 3D environment, this begins with breaking down the model to check for waves, artifacting, and other visual imperfections.

  • Building The Enviornment

    At this phase, Dustin starts to build out the studio environment that the mouse will be “shot in.” There are a number of factors from the environment which will impact the model, Dustin starts to breakdown his thought process for approaching these factors.

  • Building Composition and Camera Angle

    Dustin walks you through his thought process on creating a beautifully composed product shot for the 3D mouse. Making creative decisions along the way to bring that ultimate shot to life.

  • Lighting The Object

    After setting up the environment Dustin talks about how to add light to the scene, all while making sure all the details of the mouse are highlighted appropriately.

  • Adding Materials To The Model Part 1

    Adding the materials to the model to give it the feel of actual manufacturing materials from the world. Dustin continues the work with the mouse, working through his creative vision for a mouse that doesn’t exist in the real world. Dustin walks us through his vision, explores that vision, makes a...

  • Adding Materials To The Object Part 2

    Adding the materials to the model to give it the feel of actual manufacturing materials from the world. Dustin continues the work with the mouse, working through his creative vision for a mouse that doesn’t exist in the real world. Dustin walks us through his vision, explores that vision, makes a...

  • Adding Materials To The Model Part 3

    Adding the materials to the model to give it the feel of actual manufacturing materials from the world. Dustin continues the work with the mouse, working through his creative vision for a mouse that doesn’t exist in the real world. Dustin walks us through his vision, explores that vision, makes a...

  • Tactical Pause

    Dustin does a final, prerender review of the model, its overlaid materials, and the lighting over the entire 3D model. Once he has inspected everything, made final adjustments, he renders the whole image to get it ready for post-processing in Photoshop.

  • Post Production

    For the final phase of the project Dustin imports the mouse into Photoshop to do the final touches on the project. Here we sharpen, dodge and burn, brighten, and do basic retouching on the final rendered image.

  • CGI final thoughts

  • 01_of_06_Free-Textures.zip

    1.64 GB

  • 03_of_06_Free-Textures.zip

    1.46 GB

  • Free Textures Part 6

    1.39 GB

  • 04_of_06_Free-Textures.zip

    1.72 GB

  • 02_of_06_Free-Textures.zip

    1.64 GB

  • 05_of_06_Free-Textures.zip

    1.68 GB

  • 01-of-01-Complete-Build-Mouse Assets.zip

    8.93 MB