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Congratulations! By now you’re on your way to creating awesome artwork in 3D! This will be a lesson in taking a model, maybe provided by another artist or maybe from a client, and carrying that model into a completed, deliverable state.
Every 3D project begins with a model, the scaffolding, the foundation of the build. Here Geoff DeVries, the modeler of the room, walks us through his thought process in building out the Oscar inspired room.
At this phase Dustin starts to build out the studio by considering the lighting. There are a number of factors from the environment which will impact the model, Dustin starts to break down his thought process for approaching these factors.
Adding the materials to the model to give it the feel of actual manufacturing materials from the world. Dustin continues the work with the Hollywood inspired room, working through his creative vision for a studio environment in the real world. Dustin walks us through his vision, explores that vis...
Adding the materials to the model to give it the feel of actual manufacturing materials from the world. Dustin continues the work with the Oscar inspired room, working through his creative vision for a studio environment in the real world. Dustin walks us through his vision, explores that vision,...
Dustin does a final, prerender review of the model, its overlaid materials, and the lighting over the entire 3D model. Once he has inspected everything, made final adjustments, he renders the whole image to get it ready for post-processing in Photoshop.
For the final phase of the project, Dustin imports the Oscar room into Photoshop to do the final touches on the project. Here we sharpen, dodge and burn, brighten, and do basic retouching on the final rendered image.