Using assets from the Air Dusty Complete build, Dustin explains his creative vision for placing those shoes into a CGI environment that can be used for commercial ad space.
Using basic cubes, spherical fields, and displacement maps Dustin creates a unique environment for the shoes to rest in.
Here Dustin continues to build the scene for the Air Dusty Commerical Ad by working on the camera placement and lighting for the images.
Grunge maps, displacement nodes, transform nodes, multiply inputs - these features are just a few of the Octane node editor features used to breathe life into the CGI environment as materials are added to the circuit boards the shoes are resting on.