When packing UVs sometimes you want the ability to control a texture on your model by hand so you can see the scale of all of your UV islands in relation to each other if you have many UV islands populating the 0,1 space.
Creation of a simple standard C4D material with the supplied UV texture so we can control the tiling on the fly.
To see the texture clearly we will change the texture preview size. In the material under Viewport->Texture Preview Size